Sunday, December 22, 2013

Defining a healthy competitive server's WVW population

Melting Pot

WVW is the end game of gw2 where players roleplay as heroes defending their land and invading enemy territory.  Because of this game play anet provided players objectives as well as sieges to use in taking or defending territory.  However, when truly competing to be the number 1 server in gw2 history it is best to define what a healthy competitive wvw population is.

Coverage

The server with the most coverage has a big chance of winning a matchup however this isn't enough because coverage needs to be defined more clear.  So the question is what sort of coverage does a server need?

24 hour wvw coverage is the ideal but you'll only see this in t1 servers.  And what sort of players? WVW guild groups, commanders, havok squads are necessary, keep upgraders, siege placers, and a fun community.

Role

Many servers below tier 1 has good coverage but lacks the combinations said above; so they end up losing to more competitive server.  Because numbers isn't enough, which can be busted by a good guild zerg busting group consisting of at least 15 players, it is most essential to train your zerg to be fearless, to push, and to keep pressing aoe skills, skill 1s, and condition cleanses while dodging and dancing in the fire.

Havok squads deal with taking out camps, hitting targets asked by the commander, and being good roaming scouts/distractions.

Upgraders make your keeps and territory upgraded.

Scouts watch over the area; so the team can respond fast.

Siege placers put good superior sieges to defend against the swarm.

A fun community makes the atmosphere worth playing with.

Check your server and see if it has the following.  Else, you should develop your server to be such if you want to survive and become the king of the hill.

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Recruit wvw guilds.  :3

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