Wednesday, December 25, 2013

Be Brave

All Talk

There are techniques, tricks, and strategies to win in open field combat but what I find most important of all is courage.  Why?  Because when you fear the numbers in front of you, your hands will falter, and you won't be able to move.  Be steady and hold fast and push forward, dodge when needed, skill one when able, and aoe at the front line, and cleave through the backline.  By then the enemy will fall and falter. :3

No fear

While life is a game, in a virtual game the dangers are lesser, which allows you as the player to make bold moves and harness your courage.  :3  Be strong young one and you'll find your heart.

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Push! Cleave! Kill with no fear, and the enemies will worship your feats. ;3

Sunday, December 22, 2013

Defining a healthy competitive server's WVW population

Melting Pot

WVW is the end game of gw2 where players roleplay as heroes defending their land and invading enemy territory.  Because of this game play anet provided players objectives as well as sieges to use in taking or defending territory.  However, when truly competing to be the number 1 server in gw2 history it is best to define what a healthy competitive wvw population is.

Coverage

The server with the most coverage has a big chance of winning a matchup however this isn't enough because coverage needs to be defined more clear.  So the question is what sort of coverage does a server need?

24 hour wvw coverage is the ideal but you'll only see this in t1 servers.  And what sort of players? WVW guild groups, commanders, havok squads are necessary, keep upgraders, siege placers, and a fun community.

Role

Many servers below tier 1 has good coverage but lacks the combinations said above; so they end up losing to more competitive server.  Because numbers isn't enough, which can be busted by a good guild zerg busting group consisting of at least 15 players, it is most essential to train your zerg to be fearless, to push, and to keep pressing aoe skills, skill 1s, and condition cleanses while dodging and dancing in the fire.

Havok squads deal with taking out camps, hitting targets asked by the commander, and being good roaming scouts/distractions.

Upgraders make your keeps and territory upgraded.

Scouts watch over the area; so the team can respond fast.

Siege placers put good superior sieges to defend against the swarm.

A fun community makes the atmosphere worth playing with.

Check your server and see if it has the following.  Else, you should develop your server to be such if you want to survive and become the king of the hill.

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Recruit wvw guilds.  :3

Tuesday, December 17, 2013

2v1

Why and how

Not all servers have the same player base and if your server has little to know population then seeking help from another server will secure a win.

So, if you're the stronger server seek the help of the weaker enemy; so they can ride the wave of victory into second place.

And if you're the weaker server seek the help of either the strongest or the stronger one, thus taking advantage of what your amoral stance may be.

Both Allied Server's Target

Only hit the target enemy's land; so even if you the weaker server's being hit by your ally, don't worry, just focus on erasing the target server's land no matter the result at the end of the week.

Voip

Allied servers can achieve this by using some form of voice communication that is separate from the official server's voip.  Raidcall is good, as long as you guys just talk - commander to commander to setup the tactic.

Avoid official forums

This way you will not be distracted of what happens since in the end of the day what other people think only matter if you let it. ;3

-

Sov

friends matter. ;3

Wednesday, December 11, 2013

Thoughts about ascended armor

It doesn't matter

All you need to be effective in wvw is to wear exotics.  So, if you're reading this relax, you are good to go for the long run.

Caveat

Warning though, you will eventually get bored.  What to do you ask?  Gear yourself with better items slowly.  This way your character will look different and you'll fall in love with your character all over again.

Realization

My ciel is very strong, however when I changed her hairstyle I found I seldom play here anymore, and when I changed her hairstyle again, I found myself exclusively playing her as my main.

How to get money for ascended?

If and when you do decided to gear your character with ascended, and if you followed my tips above you should be rolling in with 400+gold or more now since you didn't change build, waste money and stuff.  However, if you don't know how, simply salvage everything you get from wvw, and when your stash is full - level up your crafting, and then sell the stuff in tp - those mats you're no longer using.  Just repeat the process and eventually you will have your ascended stuff.

-sov

Worried about ascended gear?  Don't, just enjoy the game.

Monday, December 9, 2013

The importance of openfield fighters

Why Openfield?

The old veterans understood that to increase morale of a server, the team must wipe the enemy and not merely take their land.  By doing so the enemy will falter and switch targets or bls and their fairweather will disappear.  So, it is really important to cultivate your militia's wvw openfield tactics.

How to improve?

A small guild of 10-15 can run guild raids/gvg's to hone their skills, and support the map zerg by defending spots, havoking, clearing up the enemy, and improving their gear.

All Out war!!!

This is what wvw is all about, that king of the hill who wipes the enemy despite the numbers, and you can start this by never backing out of the fight to show to the enemy that you are fearless and will come again and again and again.

Tips

1. Don't bring berserker gear because you will only get wiped fast and be a rally bot.
2. Be confident in yourself and your team because that confidence brings the death of your enemy.
3. Trust each other because by doing so you not only make friends, but make long lasting bonds that will tighten your community.

-sov

Do your best, learn to fight openfield, and be that guy who never backs down from a fight.

Friday, December 6, 2013

Account Bound WXP

Account Bound WXP

We had a problem with character bound wxp; thus we were forced to use only our main or two heroes which we have leveled up over time out of love.  But now good news because wxp is about to be account bound.

Advantages

Because you only need to have at least exo gear to be efficient in wvw, you can now take advantage of this update to build alts which might be used to support the team in wvw.  So, we're no longer limited to just that one hero or two but now be able to make new heroes again and relive the adventure.

Suggested Alts

Guardian because of their team heal, stability support, condition removal, and tankiness.

Warrior because of their speed buffs, banners, and ccs as well as condition removal and heals.

Elementalists because of their team heals and speed buffs and high dps against a group.

Necromances because of their wells and viruses.

Mesmers because of their portals, time warps, and group invisibilities.

Thiefs because of their fast movement speed and stealthiness to contest keeps, assassinate commanders, and roaming scouts.

In sum

You can now make what you like other than what you started with and have fun again. ;3

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sov