Wednesday, November 13, 2013

No tag, no players

I read lots of good ideas about players holding the fort if there is no commander, but I see different.  I would map hop in Tarnished Coast and see nobody playing at a borderland during prime time if there is no tag.

Of course there would be camp flippers, but that usually is it.  To take and maintain a wvw population base a commander is necessary, or in the least a capably player without a tag but is coordinating everyone; so they can rally to said player.





I find that picture is sufficient evidence to show that in tarnished coast primetime, the main borderland holds little to no land because there are no tagged up commander/s or a person coordinating a strategy.

Because wvw is a team play, which requires a lot of coordination, the server with no coordination despite the population will lose.

I find to win, a server must have the following at least:

1. Team work where the wvw players coordinate with each other, which means there should be many wvw guilds working together and commanders working together, and players working together for a common goal.

2. There must be supply, which is gold, for taking defending and keeping stuff.

3. Player coverage in relation to 1 and 2.

If you find your server suffering from wvw ills, take the stand, man up and be that guy who tags up.  You might hear bullshit from shitty players who don't know, but you are actually helping the server by just being that focal point because people will start following your lead.

-S

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