Wednesday, November 27, 2013

In re: When to heal

Zerg, havok squad, and solo play

There are three classifications in which you should pay attention when using your healing skills.  They are when you're in the zerg, havok squad, or in solo play.

Why is this important?

It is important because you don't want to waste your heals, and you should keep these skills in check whether it be your main heal, normally skill 6, or that which comes along with your skills like dodge rolls, heal per skill, or shouts.

Zerg

You must heal on the engage when your hp goes 75-80 percent because the enemy can burst your health down from their coordinated attack; so don't be choosy when you cast it, when your hp is down to such hp, burst your healing - dodge/shouts/basic skill 6 heal.

The next best thing if your group is coordinated is to heal when your commander asks for a refresh, this is normally done with empowering from staff guardians, waterfields from ele or ranger, and blast from warrior warhorn or guardian hammer 2.

Havok squad

The healing here should be in tune with your commander or at your own discretion because the enemy isn't that many but as a general rule if your hp is nearing 50-60 percent, it's time to burst your heal.

Solo

You know when to heal depending on the enemy; so pay attention in this case. Trust your own judgment.

Items that may help healing

Omnomberry compote, mango pies, sigil of restoration are among the few that I know of; so take advantage of these.


-sov


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