Thursday, October 3, 2013

Tactics and Strategies


Table of Contents

Basics

Tactics

Promoting Your Server

Taking Opportunity

Fun Facts About Sieges

Tip about Rank skills and what you should prioritize

Basics
 
You must talk to the instructor of each borderland.  The instructor will share basic information of how the game is to be played.

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1.  You must have at least one partner while playing gw2.

2. You must at least be level 30 with rare gear and elite skill to be effective.

3. You must use the following sigils while running with the zerg: sigil of energy, stamina, and restoration.

4. You must have a stacking sigil such as sigil of bloodlust or sigil of corruption.

5. You must eat lemongrass paultry soup prior to engaging in a guild raid or invading a structure when it is defended.

6.  You must have a range weapon to attack those defending in the walls of the enemy, such as riffles, long bow, staff, scepter, etc.

7. You must join the voip of your server.

8. You must listen to the commander.

9. You must have supplies.

10. You must be opportunistic, by which means you should check the environment if it requires you to attack the zerg or use structures and siege weapons to defend against them.

Tactics

Rush tactics are best used during reset or when the enemy is not fast in defending.

1. You must have at least 15 supplies prior to reset day.

2. Your team must use a 3 golem rush to take paper towers, keeps, or the whole map.

3. Your team should use a 5 golem to 8 golem rush if the target is reinforced.

4. Your team must be at least 15 for speed capping.

5. You must have more than one party of 15 for multiple targets.

6. You and other commanders must work together to confuse the enemy.

7. You must have a team of 2 to 5 to cap the blood nodes of your server.

Slow Tactics are best used when the enemy defends or when you do not have the manpower.

1. You must cap the bloodlust first.

2. You must send roaming scouts to check possible targets for combat.

3. You must gather your team of 15.

4. You must use superior sieges for invading and defending.

5. You must aim for stealth and surprise.  Kill and hit first.  Else, run.

6. You must know ninja spots to surprise the undefended structure and take it.

Defending what you own for point per tick and glory

1. You must send thieves to recap the taken blood nodes and harass enemies who wish to cap it.

2. You must use only superior sieges for defense.

3. You must have the second treb skill to hit the enemy zerg to destroy their supply.

4. You must have an omega golem at your lord's keep for contesting.

5.You must have a superior ram and a player with max ram mastery in middle of the lord's room for contesting with iron will.

6. You must have a team of elementalist, necros, and mesmers to delay the incoming enemy with their static fields, wells, confusion, and ballistas and arrowcarts, and trebs to hit the incoming zerg in choke points.

7. You must hide a mesmer in case your structure cannot be defended for an easy cap back.

Open field Tactics

1. You must learn your profession and optimize it for team play builds.

2. You must have a balanced team or numbers.

3. You must find and strike the enemy first.  If they see you, run away, hide, and reposition yourselves for a portal bomb/veil attack.

4. You must know the map terrain and use shortcuts to hit the enemy or position the enemy to be at your mercy.

5. You must be tight as a ball to avoid being focused fired by the aoes which has a max cap of 5.

6. You must learn to double dodge left or right when the enemy attacks with the aid of your energy sigils; so the enemy will waste their skills.  You must count to three before doing so.

7. You must recruit guardians, necromancers, elementalists, and warriors to your openfield team.

8. You must not fear the bloodlust.  The kill or be killed part of openfield combat is all about the element of surprise and speed, and focused Aoe and killing the downed.

9. You must use openfield sieges when you have the opportunity.


Tactics in fighting a bigger server.

1. You must turn the emoticons off.

2. You may take a break from the game.

3. You must ignore the ppt.

4.You must not visit the matchup threads.

5. You must not give up.

Promoting your server.

1. You must advertise your server.

2. You must give information on the things your server can provide.

3. You must donate sieges to active commanders.



4. You must use toughness based and sustainable builds.



5. You must join wvw guilds.

6. You must play at least 45 minutes of WVW.

Taking opportunity

1. You must always attack the server with more land.

2. You must defend when the enemy attacks a primary structure.

3. You must attack the server with more land if it attacks the server other than your own.

4. You must accept that you cannot defend everything at all times.


And finally and most important

You must break the above rules if it is no longer necessary.

Fun Facts about Siege Weapons

1. You using superior AC's can deter a 50+ man zerg.

2. You using superior ballistas in good locations can kill incoming 50+ man zergs who are stuck in elementalist statics.

3. You using superior trebs can kill incoming enemy golems and their invading sieges.

4. You using range sieges such as ac's, ballistas, trebs, catapults, or omega golems can kill enemy defensive sieges.

5. You cannot attack with a golem underwater.

Tip about Rank skills and what you should prioritize

1. You must max siege bunker first.
2. You must put at least one point in build, repair, and supply mastery.
3. You must max defense against guards.
4. You can now experiment on which point to place.

To be updated as needed.

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