Saturday, March 8, 2014

Sov Ciel's Warrior Build and Sov Athena's Guardian Build

Warrior

Strengths:  High HP pool, tanky, mobile, Moderate CC, Moderate Damage, good stun breaker, and good condition removal.

Weakness:  Jack of all trades.

Ciel's Shield Warrior Build

Your main purpose in the team is to stop the enemy, and by doing so your team will kill them.  You also aim to contest in the circle by dodging around and surviving inside.  You also get the most stomps for being able to hold your own.

Alternative change, you can use dodge march and warhorn instead of shield for speed buffs, but it's safe to use shield in my opinion when fighting in zergs.

A good combination to try is to walk to the enemy cast your skill 3 from your hammer, and then change to your sword/shield, and then cast flurry, shield bash, and then skill 3 sword for the kill.

Your main weapon will most likely be the sword and shield, and your back up weapon will be the hammer.

Guardian

Strengths: Easy sustain, tanky, team support, superior CC, average stun breaks, average damage.

Weakness: Easy to burst, low HP pool, average mobility, and low movement speed.

Athena's Team Guardian Build

Your main purpose is to cast buffs on your team, heal them, take away the negative conditions, and to CC the enemy while casting stability to the team.

Everyone will love your buffs, and will want to party you.  You will seldom die and will be epic at surviving, however because you are not fast at running you will most likely get killed if you're caught offguard.

Summary

It has been a long time since I've updated this because of work, but I still find time to play every now and then.  I do hope you like the changes.  I've tried and tested these builds and they're awesome.  Now take time to edit it according to your liking, and I do hope you enjoy gw2 and play with us at TC.

-SOV


Thursday, February 13, 2014

Dancing with the zergs for melees and range basic.

Here's a few basic tips you should know in order to dance with the zerg properly.

  • Saffron bread
  • leaping skills
  • sigil of energy for dodging
  • situational awareness.
Why saffron bread? Because zergs usually have stunners, and if you're stunned it'll be painful, but with saffron you'll have 20% reduction on enemy damage as well as constant -20% condition duration. It is a cheap food but does the job.
 
Why leaping skills? Because when engaging to or from the enemy you will need some form of mobility to reach them or get away from them; so leap skills come into play of which will allow you to get behind or away from the enemy zerg front lines.
 
Why sigil of energy? Because this sigil, for a few seconds cooldown allows you to double dodge against the enemy's attacks. What won't hit you makes you stronger.
 
Why situational awareness? Because if you know what to do, you can react and do the right thing without panicking and survive. I recorded this video with my run with the mailed fist crew and you will see my dodging, leaping, moving around safely against the enemy zerg. Try it. It's easy to do this alone but leading a few people to do it isn't easy which is why I wrote this and made the video; so everyone in our server can dance with the zergs safely and kill the enemy without fear.

http://youtu.be/db3PSC9Q_90

http://youtu.be/8403lzd_u4k

The first video is for melee and the second is for range players. The basics are similar except when it comes to range it's better to dodge around at the edges rather than jump in the middle, and let your damage hit where the melee players are.

As a range player it's best not do stomp the enemy, instead use your range to nip their hp to the defeated state.

I usually run with my fist krewe. We train together but we also accept anyone who's willing to run with us. No team composition necessary just learning about how to play your character based on the melee or range zerg dancer's template. Give me a pm if you see us running havoc.

Tuesday, January 28, 2014

Survivability and Dancing in the Rim of Fire

http://youtu.be/W5O7I0Th58w

In my video you will see me do the basics in countering the enemy zerg and they are the following:

1. Double dodge to their back - this is the best way to avoid their push, and while here my team tries to kill the enemy backline.

2. Stability - either from personal skill or team stability from your guardian party friend, this allows you to get away from most stumbler skills, or those that stop you.

3. Immobilization - be careful of these because they must be condition cleansed.

4. Don't fear the numbers - because once you know what you're doing, you can kite the enemy easily.

Saturday, January 18, 2014

No need for Credit

Doing the Work

I find players seeking glory to be detrimental in the wvw community.  These players will help only if you give credit to them; so if you do not, they will do their own thing.  But they are still a part of the community; so instead of not giving them credit, ideally, take time to give recognition to all the players who help.

The Extra Effort

You and I know that grinding a bit more secures success in real life as well as in games; so do not fear the work of your life which is giving a bit more than normal, and making sure to pay attention to this minute details.  Not doing so gives chance and probability to work against you.

No Fear

You shouldn't fear map or team chat that rises or lowers the morale of players.  When someone says something against your server or things you find that might rise your player's meter, simply type something that will reset it. i.e. spies in mumble, solution, yey, let them come; so we can farm and loot some more.

-sov

WVW is war.  Do your work.  Seek no reward.  Be the guy who gives effort.

Friday, January 3, 2014

Consider Lower Tier Servers

Because PVE wise all servers are linked, having a home server is purely for purposes of WVW only.  So, if you're looking for a good community simply check different servers out.  It will cost gems or gold on your part but it's worth it.

If you're looking to win, check the 2nd best server out there and join the fun and help them win the crown.

If you're looking for a good adventure and have guildmates willing to change with you, 5-10, then choose lower tiered servers, then you'll have much fun doing roaming/gvgs.  lower tiered servers have great skilled players worth checking out versus higher tiered servers w/c rely more on numbers and gold.

It will take time to determine where you'd like to be and it won't be cheap; so better prepare the cash. WVW gear.  And grinding for gold.

If you're a working person like me, then you can only play hardcore probably once or twice a week.  It's best to set your pace as such, and enjoy gw2 without being forced to play like you used to.

The best test of which server to be in is if such server you have a friend to play with.  Someone who seeks out to party you and play with you in game.  If your current server doesn't have this, then seek that friend.  Else, it's time to play elsewhere.

Solo mode? Go play rpgs and consoles.  MMO's is all about communities and chats and voips. :3

SOV CIEL BUILD UPDATE

SOV CIEL BUILD UPDATE

A simple build.  Team CC and pretty tanky. :3

I took out the infusions part since the build crafter is still problematic.

An Improvement on Gw2

Stuff I Think GW2 Team Needs to Fix

1. Party system.  You cannot kick an offline player in wvw.
2. Server lag.  The game still has such a huge game spike w/c makes builds changed to that which can tank and survive skill 1's and rely on regen.
3. Story mode not repeatable.  You can only repeat a story if you remake a character or make a new one.  Once finished, it's over.  Game lacks repeatability value unless you've got good friends to play with.

I do hope this year they can fix this. :3

-sov